Here are the other covers...
Transformers: Dark Of The Moon Video Game Covers
Here are the other covers...
Transformers: Dark Of The Moon Video Game Covers
I also get that they can't start working on a "movie game" before it's clear that the movie will be made. But how long ago was it when the first TF game came out? Several years ago. They have had plenty of time to improve the graphics engine and make the game look a lot better. Then that TF 3 would be made, wasn't exactly a long shot when you look how much ROTF as a movie grossed total world wide...
I also get that there's been a studio change from Activision to High Moon Studios and that the studios don't share game platform and graphics engine info with each other. That's most likely the reason why the graphics don't look good in the DOTM game.
But what I don't get is why the rights to the DOTM game went to a studio that has only made three! games?...
Maybe if it was possible, Hasbro or who ever owns the Transformers trademark, should have sold the gaming rights to a studio that has already made games that are well made and has existing good platforms and graphics engines that the game could have been based on.
But maybe the Transformers trademark owners don't care what the game looks like, cause they know that it will sell millions of copies anyway just because it says Transformers on the game cover...
However, I’d like to point out what may have happened in the background.
First of all… Activision is still the publisher. Activision never ever was the developer. First 2 games were done by Luxoflux and various other developers.
Unfortunately, only Transformers fans were interested in the TF Games in the past. But, games like Call of Duty, Halo or even Need For Speed had worldwide players, bringing in truckloads of money.
High Moon Studio’s Transformers: War For Cybertron struck jackpot. Players from all over the world enjoyed this game and not just Transformers Fans. Critics called it the Best Transformers Game... Ever!
So, why change the winning formula?
Therefore, Activision, High Moon Studios and Hasbro stuck with the same WFC Game Engine and replaced the graphics with Movieverse/Bayverse robots.
High Moon Studios is not just another game company. There is a team of developers who truly love the Transformers Franchise… because they themselves are Fans. High Moon Studios always contact Transformers Fan Websites such as our TFW2005 and allow us to take first hand looks and note our opinions (Suggestions, Criticisms etc.).
After the runaway success of WFC, Hasbro made an agreement to develop TF Games with HMS. Mobile partnership went from Glu Mobile to Electronic Arts Mobile.
Initial reaction for the DOTM game by the critiques is… Positive.
Believe me, when I say… Matt Tieger of HMS is one hardcore Transformers Fan.
My only disappointment is that there is no mentioning of a PC version (lack of interest towards the PC version of WFC when compared with Xbox 360 and PS3 may be the no. #1 reason for this).
NIBMRatchet
Thanks for the info! What ever the case with the graphics, I'll get this one and play it for a week or so before going to the premiere of DOTM at the movies June 29th!
You are welcome! You made a nice point as well.
Here are some more info which just surfaced...
New Transformers: Dark Of The Moon Video Game Images And Information
Transformers: Dark of the Moon - Game Preview:
***Spoilers in Video*** (characters revealing)
Source: youtube/IGN.com
***Spoilers in Video***
IGN gets an exclusive with the new video game for Transformers: Dark of the Moon.
Check out Bumblebee, Starscream, Lazerbeak and more in this video preview
When i Transform i release rockets with nanobot-viruses that destroys you from within... the fuel inside you will turn into acid, metal will melt instantly...
I'm a decepticon and my name is _____ All Hail Megatron!
Wooow that looks pretty fun TBH
"My story is of many thousands, and the world will not suffer if it ends too soon."
Quick question, how come the transformers games for the wii always suck? they didnt even have war for cybertron for the wii! it was called cybertron adventures which makes it sound like a kid game! and they were different. Please tell me they will release the same version that they release for x-box and ps3 for the wii! i only have a wii, i dont want to have to wait until i get an x-box or ps3, when ever i get one. I really hope they have it for the wii, even though wii sucks
Decepticon Forever
You guys are seriously sticking to much to these threads putting all random game information and stuff on every game thead you make, while there is a serious devoted thread only for TF3 *the game*, everything for the game:
(PS: i already posted that video on that thread. Your making a mess IMO)
Here:
http://www.shootfortheedit.com/forum/showthread.php?8426-Transformers-Dark-Of-The-Moon-*The-Game*&p=173922&viewfull=1#post173922
When i Transform i release rockets with nanobot-viruses that destroys you from within... the fuel inside you will turn into acid, metal will melt instantly...
I'm a decepticon and my name is _____ All Hail Megatron!
Transformers 3 Game Pre-Order Exclusives Announced
http://tformers.com/transformers-tra...5620/news.html
Quick, order one now!![]()
"Can you point to the object that represents the resilient parasite of an idea caught in the temple nature of the subconcious human mind?"
HHhhmm... yeah... i would love to but...
I did this with WFC i got Shockwave wich was great! but i didnt know other people got to have him also with the DLC that came out later =/ but ok.
Im fine with that now. Everyone has got to have some fun right? hhmm.. but somehow i still feel a little screwed by that lol.
When i Transform i release rockets with nanobot-viruses that destroys you from within... the fuel inside you will turn into acid, metal will melt instantly...
I'm a decepticon and my name is _____ All Hail Megatron!
Seems like we are getting a PC Version afterall, as can be seen at the end of this article:
http://www.digitalspy.co.uk/gaming/i...-the-moon.html
Great, i love it. Couldnt imagine playing a shooter on anything else than PC.
Anyone have any idea about what retailer is doing the Sideswipe pre-order bonus for the UK?
Jesus respawned in 3 days.....
Now that's lag.
New multiplayer video
and write up:
http://uk.xbox360.ign.com/articles/117/1170674p1.htmlWith licensed titles, we're all understandably skeptical of the idea of a cool multiplayer component. With the upcoming Transformers: Dark of the Moon game, players should be paying attention. Last year, Transformers: War for Cybertron offered one of the most interesting multiplayer experiences around. It was fast, violent, dynamic... and no one played it.
Of course, the same could be said for War for Cybertron -- while it was received reasonably well critically, it didn't sell so great. This kind of thing is the kiss of death for a multiplayer community, and the player base for War for Cybertron dried up rather quickly. Developer High Moon's hope with Transformers: Dark of the Moon is that its immediate tie-in to the fast-approaching third Transformers film will get it more attention than its spiritual predecessor. After spending about half an hour with Transformers: Dark of the Moon's multiplayer, which borrows heavily from War for Cybertron's, I'm hoping for the same thing.
More Transformers: Dark of the Moon Videos
Put simply, Transformers: Dark of the Moon's multiplayer is everything that War for Cybertron's was. On the surface, it's a familiar combination of the class-based play of a game like Battlefield Bad Company 2 or Team Fortress 2 with the killstreak and perk emphasis of Call of Duty. One immediately apparent change from War for Cybertron to Dark of the Moon is a sort of de-prioritization of the support classes. The specialized role of Scientist from War for Cybertron is gone. In its place High Moon have reclassified flying characters as Hunters.
Otherwise, the classes from War for Cybertron are mostly untouched. There are the speedy Recon characters, now Scouts, that can skirmish quickly but can't take much punishment; the Leader class is now the Commander, who have friendly buff special abilities and a good mix between mobility, armor, and power; and finally, the Warrior class (formerly Soldiers), who bring the heaviest firepower to bear but suffer from the worst comparative mobility.
That's the other major thing about Transformers: Dark of the Moon, the thing that sets its multiplayer apart from virtually everything else out there. Every player can freely shift between robot and vehicle forms, lending a mobility and combat versatility to every combatant that steps over and above every other shooter out there. There's a constant calculation required, forcing you to decide what form and what strategy is best suited to the situation at hand.
In practice, Transformers: Dark of the Moon's multiplayer plays out like a combination of Unreal and Tribes. Levels are asymmetric and have major altitude differences that force you to keep your eyes moving up and down as well as left to right, and the perks, which include abilities that might keep opposing players from using their abilities or transforming, add unpredictability to the mix. Like War for Cybertron, it's fast, fun, and violent.
Unfortunately, some of the balancing issues of War for Cybertron have carried over, as well. It seems clear playing Dark of the Moon that the class-based dynamics at play lend themselves particularly well to Conquest mode, multiplayer's point-capture mode. In Conquest, the different roles unique to each Transformer type complement one another. Scout players are the first on-site point men, Hunters are the rapid response firefighters, Commanders provide fire support and buff their teammates to take or hold points, and Warriors go in to clean up messy situations - or to cause them. In these matches, it's easy to feel useful and have fun playing the way you want to play.
However, in Team Deathmatch, the importance of the Scout and Hunter classes is minimized by their poor damage dealing capabilities. In a way, it's easy to understand why High Moon would pull back and make sure that these classes have severe limitations. The Hunter in particular has such an enormous mobility advantage taking to the skies that for them to wield a more destructive payload could make other classes pointless. But as it stands now, it's just not as fun to play as those classes outside of Conquest. It's not a new issue -- in this respect, Transformers: Dark of the Moon picks up right where War for Cybertron left off. Still, it rankles.
Perhaps players will be assuaged by the major addition to Transformers: Dark of the Moon's multiplayer. Rather than picking an odd palate-swapped Transformer that kind of, sort of looks like your favorite, players can now choose named, major characters in multiplayer. Sure, this can look kind of weird when there are something like three Starscreams rolling by a pair of Megatrons, but the ability to smash Starscream out of the sky online as Optimus Prime? That's priceless.
Transformers: Dark of the Moon will be released on June 14th.
Jesus respawned in 3 days.....
Now that's lag.
Doesnt look that impressive. The weapons sound and look like a fucking joke.
Some new gameplay footages. Got this from TFW2005 enjoy!
at 0:30 on Ironhide gameplay you hear wheeljack talking to him![]()
TFW2005=daformer
Gameplay looks way better than those stupid trailers. It looks way better than WFC.
Have I already mentioned, that they've forgotten to release a pc version?
No? - Well, now I did. :head
english is not my native language - but who cares?
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